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  2. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, [2] even have functions dedicated to drawing teapots.

  3. Loft (3D) - Wikipedia

    en.wikipedia.org/wiki/Loft_(3D)

    Loft is a method to create complicated smooth 3D shapes in CAD and other 3D modeling software. Planar cross-sections of the desired shape are defined at chosen locations. Algorithms find a smooth 3D shape that fit these cross-sections. Designers can modify the shape through choice of fitting algorithm and input parameters.

  4. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art. [1]

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  6. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    Some of these include new drawing tools, improved inverse kinematics, squash & stretch, and rendering improvements. Version 10.1 added the ability to copy keyframes between similar characters. In 2015, Anime Studio 11 added frame-by-frame animation, layer referencing, animated shape ordering, enhanced tools and brushes, JSON file format support ...

  7. Graphics tablet - Wikipedia

    en.wikipedia.org/wiki/Graphics_tablet

    A graphic tablet. A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, with a special pen-like stylus, similar to the way a person draws pictures with a pencil and paper by hand.

  8. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

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