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  2. Quinary - Wikipedia

    en.wikipedia.org/wiki/Quinary

    Quinary (base 5 or pental [1] [2] [3]) is a numeral system with five as the base. A possible origination of a quinary system is that there are five digits on either hand . In the quinary place system, five numerals, from 0 to 4 , are used to represent any real number .

  3. Quinarian system - Wikipedia

    en.wikipedia.org/wiki/Quinarian_system

    Swainson's Quinarian structure of birds. Quinarianism gets its name from the emphasis on the number five: it proposed that all taxa are divisible into five subgroups, and if fewer than five subgroups were known, quinarians believed that a missing subgroup remained to be found.

  4. Metaobject - Wikipedia

    en.wikipedia.org/wiki/Metaobject

    Cause a class to inherit from a different class ("change the class structure") Generate or change the code defining the methods of a class Metaobject protocol is contrary to Bertrand Meyer 's open/closed principle , which holds that software object systems should be open for extension but closed for modification .

  5. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  6. Latent class model - Wikipedia

    en.wikipedia.org/wiki/Latent_class_model

    It is called a latent class model because the class to which each data point belongs is unobserved, or latent. Latent class analysis (LCA) is a subset of structural equation modeling, used to find groups or subtypes of cases in multivariate categorical data. These subtypes are called "latent classes". [1] [2]

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Nonetheless, the principle is useful in reasoning about the design of class hierarchies. Liskov substitution principle imposes some standard requirements on signatures that have been adopted in newer object-oriented programming languages (usually at the level of classes rather than types; see nominal vs. structural subtyping for the distinction):

  9. One-class classification - Wikipedia

    en.wikipedia.org/wiki/One-class_classification

    In machine learning, one-class classification (OCC), also known as unary classification or class-modelling, tries to identify objects of a specific class amongst all objects, by primarily learning from a training set containing only the objects of that class, [1] although there exist variants of one-class classifiers where counter-examples are used to further refine the classification boundary.