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  2. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  4. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    The number of threads may be dynamically adjusted during the lifetime of an application based on the number of waiting tasks. For example, a web server can add threads if numerous web page requests come in and can remove threads when those requests taper down. [disputed – discuss] The cost of having a larger thread pool is increased resource ...

  5. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    [6] [7] [8]: 330 He wanted a pattern that could be used to structure any program where users interact with a large, convoluted data set. His design initially had four parts: Model, view, thing, and editor. After discussing it with the other Smalltalk developers, he and the rest of the group settled on model, view, and controller instead. [6]

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  7. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    function V(semaphore S, integer I): [S ← S + I] function P(semaphore S, integer I): repeat: [if S ≥ I: S ← S − I break] However, the rest of this section refers to semaphores with unary V and P operations, unless otherwise specified.

  8. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  9. Data-flow analysis - Wikipedia

    en.wikipedia.org/wiki/Data-flow_analysis

    In this, is the transfer function of the block . It works on the entry state i n b {\displaystyle in_{b}} , yielding the exit state o u t b {\displaystyle out_{b}} . The join operation j o i n {\displaystyle join} combines the exit states of the predecessors p ∈ p r e d b {\displaystyle p\in pred_{b}} of b {\displaystyle b} , yielding the ...