Search results
Results From The WOW.Com Content Network
The Hadamard code is a linear code, and all linear codes can be generated by a generator matrix.This is a matrix such that () = holds for all {,}, where the message is viewed as a row vector and the vector-matrix product is understood in the vector space over the finite field.
ATPG (acronym for both automatic test pattern generation and automatic test pattern generator) is an electronic design automation method or technology used to find an input (or test) sequence that, when applied to a digital circuit, enables automatic test equipment to distinguish between the correct circuit behavior and the faulty circuit behavior caused by defects.
In other words, the matrix of the combined transformation A followed by B is simply the product of the individual matrices. When A is an invertible matrix there is a matrix A −1 that represents a transformation that "undoes" A since its composition with A is the identity matrix. In some practical applications, inversion can be computed using ...
The soft-margin support vector machine described above is an example of an empirical risk minimization (ERM) algorithm for the hinge loss. Seen this way, support vector machines belong to a natural class of algorithms for statistical inference, and many of its unique features are due to the behavior of the hinge loss.
A generator matrix for a linear [,,]-code has format , where n is the length of a codeword, k is the number of information bits (the dimension of C as a vector subspace), d is the minimum distance of the code, and q is size of the finite field, that is, the number of symbols in the alphabet (thus, q = 2 indicates a binary code, etc.).
The online vector-matrix-vector problem (OuMv) is a variant of OMv where the algorithm receives, at each round , two Boolean vectors and , and returns the product . This version has the benefit of returning a Boolean value at each round instead of a vector of an n {\displaystyle n} -dimensional Boolean vector.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
A ViT decomposes an input image into a series of patches (rather than text into tokens), serializes each patch into a vector, and maps it to a smaller dimension with a single matrix multiplication. These vector embeddings are then processed by a transformer encoder as if they were token embeddings.