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  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  3. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Because the GPU has access to every draw operation, it can analyze data in these forms quickly, whereas a CPU must poll every pixel or data element much more slowly, as the speed of access between a CPU and its larger pool of random-access memory (or in an even worse case, a hard drive) is slower than GPUs and video cards, which typically ...

  4. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.

  5. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    When it was first introduced, the name was an acronym for Compute Unified Device Architecture, [4] but Nvidia later dropped the common use of the acronym and now rarely expands it. [5] CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. [6]

  6. Algorithmic efficiency - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_efficiency

    The engineering trade-off was therefore to use the fastest algorithm that could fit in the available memory. Modern computers are significantly faster than early computers and have a much larger amount of memory available (gigabytes instead of kilobytes). Nevertheless, Donald Knuth emphasized that efficiency is still an important consideration:

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    The article suggested that a PhysX rewrite using SSE instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX. In response to the Real World Technologies analysis, Mike Skolones, product manager of PhysX, said [ 32 ] that SSE support had been left behind because most games are developed for consoles ...

  8. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    The CPU is responsible for processing input from the user and passing information to the GPU. The GPU does not have access to a computer's main memory so instead, graphical assets have to be loaded into VRAM which is the GPU's memory. The CPU is responsible for instructing the GPU while the GPU uses the information to render an image on to an ...

  9. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.