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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 3.0 was first announced by the Scratch Team in 2016. Several public alpha versions were released between then and January 2018, after which the pre-beta "Preview" versions were released. [60] A beta version of Scratch 3.0 was released on 1 August 2018. [61] for use on most browsers; with the notable exception of Internet Explorer. [62]

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  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Alice (software) - Wikipedia

    en.wikipedia.org/wiki/Alice_(software)

    A gallery of 3D characters and scenery with custom animations designed to spark story ideas. In a study performed on middle-school girls in the United States, Storytelling Alice appeared to increase interest compared to generic Alice, with a 42% increase in programming time, with students three times as likely to do additional work on their ...

  6. File:Scratchlogo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Scratchlogo.svg

    Scratch: Author: Scratch Team : SVG development . ... This text-logo was created with a text editor. A raster version of this text-logo is available. It should be ...

  7. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

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  9. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    In 2011, Flash Player 11 was released, and with it the first version of Stage3D, allowing for GPU-accelerated 3D rendering for Flash applications and games, on desktop platforms such as Microsoft Windows and Mac OS X. [1] In March 2012, Flash Player 11.2 was released, which enabled Stage3D/GPU support on Android and iOS platforms.