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  2. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

  3. Mie (pose) - Wikipedia

    en.wikipedia.org/wiki/Mie_(pose)

    Another pose taken by Benkei in this play is the so-called "rock-throwing pose" (石投げの見得, Ishinage no mie), which is meant to look like its namesake. The term tenchi no mie ( 天地の見得 ), or "heaven and earth pose," is used when two actors, one low on the stage and one high above, on a rooftop or other set-piece, strike a pose ...

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    There are several tricks for making a character connect better with the audience; for likable characters, a symmetrical or particularly baby-like face tends to be effective. [37] A complicated or hard to read face will lack appeal or 'captivation' in the composition of the pose or character design.

  6. List of human positions - Wikipedia

    en.wikipedia.org/wiki/List_of_human_positions

    Pose implies an artistic, aesthetic, athletic, or spiritual intention of the position. Attitude refers to postures assumed for purpose of imitation, intentional or not, as well as in some standard collocations in reference to some distinguished types of posture: "Freud never assumed a fencer's attitude, yet almost all took him for a swordsman." [2]

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  8. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Walk cycles can be broken up into four key frames: the forward contact point, the first passing pose, the back contact point, and the second passing pose. Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle

  9. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.