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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  3. Wildcard (Java) - Wikipedia

    en.wikipedia.org/wiki/Wildcard_(Java)

    In the Java programming language, the wildcard? is a special kind of type argument [1] that controls the type safety of the use of generic (parameterized) types. [2] It can be used in variable declarations and instantiations as well as in method definitions, but not in the definition of a generic type.

  4. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java gained popularity shortly after its release, and has been a popular programming language since then. [18] Java was the third most popular programming language in 2022 according to GitHub. [19] Although still widely popular, there has been a gradual decline in use of Java in recent years with other languages using JVM gaining popularity. [20]

  5. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    From Java 8 onwards, the default keyword can be used to allow an interface to provide an implementation of a method. do The do keyword is used in conjunction with while to create a do-while loop , which executes a block of statements associated with the loop and then tests a boolean expression associated with the while .

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Not all languages support multiple inheritance. For example, Java allows a class to implement multiple interfaces, but only inherit from one class. [22] If multiple inheritance is allowed, the hierarchy is a directed acyclic graph (or DAG for short), otherwise it is a tree. The hierarchy has classes as nodes and inheritance relationships as links.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.