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The Eidolon is one of two games that were part of Lucasfilm Games' second wave in December 1985. [4] The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!, [5] further enhancing it. In The Eidolon, Rescue ' s fractal mountains were turned upside down and became the inside of a cave.
The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Crystal Quest is easier to play in color mode on the Macintosh version as opposed to monochrome, as more RAM is used, causing enemies to move slower. [2] Improvements and features in Crystal Quest over its predecessor Crystal Raider include a two-player mode, support for color, improved sound, and a demo mode. [2] A glitch in the demo mode for ...
A short spin-off series of 4 Endless Quest: Crimson Crystal Adventures books were also released during 1985. There were also several series of similar books that did not bear the Endless Quest name. The mechanics of these books involved simple choices in the style of Choose Your Own Adventure books, rather than the game-like randomized elements ...
The Japanese gaming magazine Famitsu gave the game a score of 28 out of 40. [7] Famitsu writers compared it as similar to both Ys and The Legend of Zelda. [7] In December 2005, Nintendo Power ranked the NES release of Crystalis at number 115 in a list of the 200 best games ever to appear on a Nintendo system, the "NP Top 200". [19]
On April 1, 2006, GameSpot included Mystic Quest in an April's Fools list entitled "Top 10 Final Fantasy Games", which mostly consisted of spin-offs from the main series and unrelated games. Mystic Quest was "praised" for being easy and having simplistic graphics and plot. [38] In October 2010, the game was released on Nintendo's Virtual ...
Eidolon's primary creator, Kevin Maxon, began work on the game as a thesis project while studying game design at Western Washington University, and it was then developed over 20 months by Maxon's company Ice Water Games. [2] Thematically, Maxon intended to contrast the transience of human civilization with the permanence of nature.
The game continued to publish new releases for a decade, [1] although only 2 of the releases were detailed: [2] The game was originally released at the end of 2013; v1.1 and v1.2 came out in early 2014; v1.2.3 came out at the end of 2016 (including a Russian language translation)