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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

  3. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    If the bounding volume of the root doesn't intersect with the object of interest, the traversal can be stopped. If, however there is an intersection, the traversal proceeds and checks the branches for each there is an intersection. Branches for which there is no intersection with the bounding volume can be culled from further intersection test.

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [18]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  6. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The value of the line function at this midpoint is the sole determinant of which point should be chosen. The adjacent image shows the blue point (2,2) chosen to be on the line with two candidate points in green (3,2) and (3,3). The black point (3, 2.5) is the midpoint between the two candidate points.

  7. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    The set of lines generated by the image points must intersect at x (3D point) and the algebraic formulation of the coordinates of x (3D point) can be computed in a variety of ways, as is presented below. In practice, however, the coordinates of image points cannot be measured with arbitrary accuracy.

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    Each point on that plane can be written as + and can be translated by to "move" that point onto the plane that the triangle is on. To find u {\displaystyle u} and v {\displaystyle v} for a particular intersection, set the ray expression equal to the plane expression, and put the variables on one side and the constants on the other.

  9. Convex function - Wikipedia

    en.wikipedia.org/wiki/Convex_function

    A strictly convex function is a function that the straight line between any pair of points on the curve is above the curve except for the intersection points between the straight line and the curve. An example of a function which is convex but not strictly convex is f ( x , y ) = x 2 + y {\displaystyle f(x,y)=x^{2}+y} .