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  2. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  3. Template:Design patterns - Wikipedia

    en.wikipedia.org/wiki/Template:Design_patterns

    It can be transcluded on pages by placing {{Design patterns}} below the standard article appendices. Initial visibility This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its ...

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  5. Template:In sync/doc - Wikipedia

    en.wikipedia.org/wiki/Template:In_sync/doc

    Template parameters Parameter Description Type Status Article title 1 Title of the live article in the mainspace. Default The mainspace article that has the same title as the draft, unless such article does not exist Example Peanut butter and jelly sandwich String required OldID 2 OldID revision number of the live article that the draft is in sync with (this is the number after "&oldid=" in ...

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Template:Man/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Man/doc

    Template:man handles choosing the default source and calling it for URL and attribution; the default source is Template:man/default, which is a template redirect currently to Template:man/SUS. Template:man/format actually formats the link and descriptions into a nice-looking link+auxilia in Unix style.

  9. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .