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Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on
Gilbert Atomic Energy Manual — a 60-page instruction book written by Dr. Ralph E. Lapp; Learn How Dagwood Split the Atom — comic book introduction to radioactivity, written with the help of General Leslie Groves (director of the Manhattan Project) and John R. Dunning (a physicist who verified fission of the uranium atom) [11] [12]
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
Chemistry is the scientific study of the properties and behavior of matter. [1] It is a physical science within the natural sciences that studies the chemical elements that make up matter and compounds made of atoms, molecules and ions: their composition, structure, properties, behavior and the changes they undergo during reactions with other substances.
Ozzie is a series of children's educational games developed by Tulsa, Oklahoma studio Digital Impact. They all star Ozzie S. Otter (voiced by Danny Harwell), a curious and imaginative young 7-year-old orphaned sea otter pup who serves as the series' main protagonist.