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  2. White Wolf Publishing - Wikipedia

    en.wikipedia.org/wiki/White_Wolf_Publishing

    White Wolf Entertainment AB, formerly White Wolf Publishing, was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant [3] and White Wolf Magazine (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter.

  3. World of Darkness Preludes: Vampire and Mage - Wikipedia

    en.wikipedia.org/wiki/World_of_Darkness_Preludes:...

    The games were based on White Wolf's tabletop role-playing games Vampire: The Masquerade and Mage: The Ascension, [6] and were inspired by Choose Your Own Adventure gamebooks. [11] Fula Fisken developed them using the Unity game engine due to its multi-platform support, and because of how it allowed for a smooth production with a focus on the ...

  4. List of World of Darkness video games - Wikipedia

    en.wikipedia.org/wiki/List_of_World_of_Darkness...

    Series logo. World of Darkness is a series of tabletop role-playing games by White Wolf Publishing, and the name of their shared setting. [1] [2] Several of the tabletop games – primarily Vampire: The Masquerade – have been adapted into video games by different developers, covering genres including role-playing games, action games, and adventure games.

  5. World of Darkness - Wikipedia

    en.wikipedia.org/wiki/World_of_Darkness

    World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.

  6. World of Darkness (video game) - Wikipedia

    en.wikipedia.org/wiki/World_of_Darkness_(video_game)

    The developers chose to set the game in the original World of Darkness setting rather than its successor, Chronicles of Darkness, despite the original World of Darkness line of tabletop games already having ended; this was because of how Vampire: The Masquerade was what White Wolf was known for, and was the more influential game, even though ...

  7. Time of Judgment - Wikipedia

    en.wikipedia.org/wiki/Time_of_Judgment

    Time of Judgment is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio.These scenarios are presented as the semi-canonical endings of the original World of Darkness, as preparation for the new version of the setting.

  8. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    In July 2013, White Wolf released a rules update and the first in a series of intended "Chronicle Books" that would give a default focus for games and update their rules to work with the new rules released in The God-Machine Chronicle. The system changes include the addition of Conditions and Tilts, which are usually-temporary traits that can ...

  9. Vampire: The Eternal Struggle - Wikipedia

    en.wikipedia.org/wiki/Vampire:_The_Eternal_Struggle

    Vampire: The Eternal Struggle (published as Jyhad in the first or "Limited" edition and often abbreviated as V:TES) is a multiplayer collectible card game published by Wizards of the Coast (1994-1996), then White Wolf Publishing (1996-2010) and after several years of hiatus, by Black Chantry Productions (2018-present).