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Yes (Memory debugger) Yes Proprietary: 2016.07, Nov 2016 Undo LiveRecorder: 1998 Source code and memory serial and parallel time travel debugger [2] C++, C, Go, Rust, Java Linux: Yes (Memory debugger) Yes Proprietary: 6.4, Apr 2022 Valgrind: 2007? tool suite for debugging and profiling Linux programs [3]
The LLDB debugger is known to work on macOS, Linux, FreeBSD, NetBSD and Windows, [4] and supports i386, x86-64, and ARM instruction sets. [5] LLDB is the default debugger for Xcode 5 and later. Android Studio also uses LLDB for debug. [6] LLDB can be used from other IDEs, including Visual Studio Code, [7] C++Builder, [8] Eclipse, [9] and CLion ...
On April 19, 2021, Microsoft announced Visual Studio 2022 (version 17). [224] [225] It is the first version to run as a 64-bit process allowing Visual Studio main process to access more than 4 GB of memory, preventing out-of-memory exceptions which could occur with large projects. On June 17, 2021, Visual Studio 2022 Preview 1 was released. [226]
Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft.MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
The Apple Developer Tools are a suite of software tools from Apple to aid in making software dynamic titles for the macOS and iOS platforms. The developer tools were formerly included on macOS install media, but are now exclusively distributed over the Internet. As of MacOS 14.6.1, Xcode is available as a free download from the Mac App Store.
MacsBug is a low-level (assembly language/machine-level) debugger for the classic Mac OS operating system. MacsBug is an acronym for M otorola A dvanced C omputer S ystems De bug ger , as opposed to Macintosh debugger (The Motorola 68000 Microprocessor is imprinted with the MACSS acronym [ 1 ] ).
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
A major rework on the build system, an easier way of adding new targets, a modernized API following UWP, a Visual Studio extension with all the tools required for managing targets, full development experience from coding to debugging on the native code and support for ARM Cortex-M and ESP32 were the key differences at that time.