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  2. PSGL - Wikipedia

    en.wikipedia.org/wiki/PSGL

    A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).

  3. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    PlayStation 3, Nintendo Switch, PlayStation 4, Microsoft Windows, Xbox One, Xbox Series X/S: Level-5: 2013 (NA/EU) 2011 (JP) Ni no Kuni II: Revenant Kingdom: Nintendo Switch, PlayStation 4, Microsoft Windows, Xbox One, Xbox Series X/S: Level-5: 2018 Nicktoons Unite! (Nintendo DS version only) Nintendo DS: Climax Action: THQ: 2006 No More Heroes ...

  4. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    Minecraft ' s "Bedrock" edition unifies play across Windows 10, mobile, Xbox One, and Nintendo Switch versions, [75] with PlayStation 4 cross-platform play added in December 2019, [76] while Fortnite Battle Royale mobile versions were built with cross-platform play with computers and consoles.

  5. Cross-buy - Wikipedia

    en.wikipedia.org/wiki/Cross-buy

    Cross-buy is a feature of some digital distribution systems available across multiple device platforms, where users who purchase a license to a specific piece of software are able to use the versions of the software for different device classes at no additional charge.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  7. Remote Play - Wikipedia

    en.wikipedia.org/wiki/Remote_Play

    Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Valve created the Xbox 360 release of The Orange Box in-house, and support for the console is fully integrated into the main engine codeline. It includes asset converters, cross-platform play and Xbox Live integration. [15] The PlayStation 3 release was outsourced to Electronic Arts, and was plagued with issues throughout the process.

  9. Category:Shading languages - Wikipedia

    en.wikipedia.org/wiki/Category:Shading_languages

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