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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  3. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  4. Latent and observable variables - Wikipedia

    en.wikipedia.org/wiki/Latent_and_observable...

    Many observable variables can be aggregated in a model to represent an underlying concept, making it easier to understand the data. In this sense, they serve a function similar to that of scientific theories. At the same time, latent variables link observable "sub-symbolic" data in the real world to symbolic data in the modeled world.

  5. Review of Spectrum’s new Xumo streaming box with ... - AOL

    www.aol.com/review-spectrum-xumo-streaming-box...

    Xumo: The remote. The Xumo remote is a much more simplified version of the Spectrum cable box remote you might be accustomed to. For instance, you won’t see buttons for “record” or “last ...

  6. Observability Gramian - Wikipedia

    en.wikipedia.org/wiki/Observability_Gramian

    is observable, where , , and are, respectively, , , and matrices. One of the many ways one can achieve such goal is by the use of the Observability Gramian. Observability in LTI Systems

  7. Observable - Wikipedia

    en.wikipedia.org/wiki/Observable

    In physics, an observable is a physical property or physical quantity that can be measured. In classical mechanics , an observable is a real -valued "function" on the set of all possible system states, e.g., position and momentum .

  8. Partially observable Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Partially_observable...

    A partially observable Markov decision process (POMDP) is a generalization of a Markov decision process (MDP). A POMDP models an agent decision process in which it is assumed that the system dynamics are determined by an MDP, but the agent cannot directly observe the underlying state.

  9. RE (complexity) - Wikipedia

    en.wikipedia.org/wiki/RE_(complexity)

    The set of recursive languages is a subset of both RE and co-RE. [3] In fact, it is the intersection of those two classes, because we can decide any problem for which there exists a recogniser and also a co-recogniser by simply interleaving them until one obtains a result.