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  2. Completely randomized design - Wikipedia

    en.wikipedia.org/wiki/Completely_randomized_design

    For example, if there are 3 levels of the primary factor with each level to be run 2 times, then there are 6! (where ! denotes factorial) possible run sequences (or ways to order the experimental trials). Because of the replication, the number of unique orderings is 90 (since 90 = 6!/(2!*2!*2!)). An example of an unrandomized design would be to ...

  3. Replication (statistics) - Wikipedia

    en.wikipedia.org/wiki/Replication_(statistics)

    Example of direct replication and conceptual replication. There are two main types of replication in statistics. First, there is a type called “exact replication” (also called "direct replication"), which involves repeating the study as closely as possible to the original to see whether the original results can be precisely reproduced. [3]

  4. List of vaporware - Wikipedia

    en.wikipedia.org/wiki/List_of_vaporware

    Beta builds of the final product have been distributed to numerous game review sites. [42] On March 3, 2007, THQ announced that the game had gone gold and was released on March 20, 2007, though it was leaked three days earlier. Team Fortress 2 [38] was announced in 1999 and took 8 years to be released. With a complete change in gameplay and art ...

  5. Reproducibility - Wikipedia

    en.wikipedia.org/wiki/Reproducibility

    Reproducibility, closely related to replicability and repeatability, is a major principle underpinning the scientific method.For the findings of a study to be reproducible means that results obtained by an experiment or an observational study or in a statistical analysis of a data set should be achieved again with a high degree of reliability when the study is replicated.

  6. Optimistic replication - Wikipedia

    en.wikipedia.org/wiki/Optimistic_replication

    Optimistic replication, also known as lazy replication, [1] [2] is a strategy for replication, in which replicas are allowed to diverge. [ 3 ] Traditional pessimistic replication systems try to guarantee from the beginning that all of the replicas are identical to each other, as if there was only a single copy of the data all along.

  7. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  8. RepRap - Wikipedia

    en.wikipedia.org/wiki/RepRap

    The plan is to approach 100% replication over a series of versions. For example, from the onset of the project, the RepRap team has explored a variety of approaches to integrating electrically-conductive media into the product. This would allow inclusion of connective wiring, printed circuit boards, and possibly motors in RepRapped products.

  9. Rendezvous hashing - Wikipedia

    en.wikipedia.org/wiki/Rendezvous_hashing

    Controlled replication under scalable hashing or CRUSH [28] is an extension to RUSH [29] that improves upon rendezvous hashing by constructing a tree where a pseudo-random function (hash) is used to navigate down the tree to find which node is ultimately responsible for a given key. It permits perfect stability for adding nodes; however, it is ...

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