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  2. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    The skills and competencies considered "21st century skills" share common themes, based on the premise that effective learning, or deeper learning, requires a set of student educational outcomes that include acquisition of robust core academic content, higher-order thinking skills, and learning dispositions.

  3. Globaloria - Wikipedia

    en.wikipedia.org/wiki/Globaloria

    Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...

  4. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    Examples of state-based STEAM programs as guidance or related resources: [6] Ohio created the Quality Model for STEM and STEAM Schools. [7] By Ohio statute, a STEAM school is designated as a type of STEM school. [8] In May of 2014, Rhode Island created the STEAM Now Coalition. [9] [10]

  5. Innovation skill - Wikipedia

    en.wikipedia.org/wiki/Innovation_skill

    Innovation skills are practically the types of skills that allow individuals to become innovative in what they do. These are usually a combination of cognitive skills (e.g. the ability to think creatively and critically), behavioural skills (e.g. the ability to solve problems, to manage risk), functional skills (e.g. basic skills such as writing, reading and numeracy) and technical skills (e.g ...

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Student-choice and autonomy may contribute to students growing more heavily interested in the subject, as discovered by researchers in a 2019 study in which they evaluated student engagement in a Project-Based after-school program. After learning more about environmental concerns and implementing a small scale community project, students in ...

  7. Deeper learning - Wikipedia

    en.wikipedia.org/wiki/Deeper_Learning

    The blog articles are written pro bono by major educational writers who advocate for the paradigm shift to Deeper Learning as well as by a balance of school leaders, teachers, professional learning specialists and others who are incorporating deeper learning practices into their curricula, instruction, assessment and system change plans.

  8. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  9. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Open educational practices are defined as, for example, "a set of activities around instructional design and implementation of events and processes intended to support learning. They also include the creation, use and repurposing of Open Educational Resources (OER) and their adaptation to the contextual setting (the Open Educational Quality ...