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  2. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    [2] [3] Thus, in the expression 1 + 2 × 3, the multiplication is performed before addition, and the expression has the value 1 + (2 × 3) = 7, and not (1 + 2) × 3 = 9. When exponents were introduced in the 16th and 17th centuries, they were given precedence over both addition and multiplication and placed as a superscript to the right of ...

  3. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  4. Comparison of statistical packages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_statistical...

    Product One-way Two-way MANOVA GLM Mixed model Post-hoc Latin squares; ADaMSoft: Yes Yes No No No No No Alteryx: Yes Yes Yes Yes Yes Analyse-it: Yes Yes No

  5. Step function - Wikipedia

    en.wikipedia.org/wiki/Step_function

    The Heaviside step function is an often-used step function.. A constant function is a trivial example of a step function. Then there is only one interval, =. The sign function sgn(x), which is −1 for negative numbers and +1 for positive numbers, and is the simplest non-constant step function.

  6. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of sharing).

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    In mathematics and computer science, Horner's method (or Horner's scheme) is an algorithm for polynomial evaluation.Although named after William George Horner, this method is much older, as it has been attributed to Joseph-Louis Lagrange by Horner himself, and can be traced back many hundreds of years to Chinese and Persian mathematicians. [1]

  9. Numerical differentiation - Wikipedia

    en.wikipedia.org/wiki/Numerical_differentiation

    The simplest method is to use finite difference approximations. A simple two-point estimation is to compute the slope of a nearby secant line through the points (x, f(x)) and (x + h, f(x + h)). [1] Choosing a small number h, h represents a small change in x, and it can be either positive or negative.