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Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
For example, consider the plane P to be the xy plane, that is, the plane given by the equation z=0 in Cartesian coordinates. Let the direction of the reference line L be given by the vector (a, b, c), with c≠0 (that is, L is not parallel to P). The oblique reflection of a point (x, y, z) will then be
In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...
A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.
Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.
Mirrors and Reflections: The Geometry of Finite Reflection Groups is an undergraduate-level textbook on the geometry of reflection groups. It was written by Alexandre V. Borovik and Anna Borovik and published in 2009 by Springer in their Universitext book series.
Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...
In mathematics, a reflection formula or reflection relation for a function f is a relationship between f(a − x) and f(x). It is a special case of a functional equation . It is common in mathematical literature to use the term "functional equation" for what are specifically reflection formulae.