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  2. Method of normals - Wikipedia

    en.wikipedia.org/wiki/Method_of_normals

    The method hinges on the observation that the radius of a circle is always normal to the circle itself. With this in mind Descartes would construct a circle that was tangent to a given curve. He could then use the radius at the point of intersection to find the slope of a normal line, and from this one can easily find the slope of a tangent line.

  3. Linear least squares - Wikipedia

    en.wikipedia.org/wiki/Linear_least_squares

    It is a set of formulations for solving statistical problems involved in linear regression, including variants for ordinary (unweighted), weighted, and generalized (correlated) residuals. Numerical methods for linear least squares include inverting the matrix of the normal equations and orthogonal decomposition methods.

  4. Numerical methods for linear least squares - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    The equation = is known as the normal equation. The algebraic solution of the normal equations with a full-rank matrix X T X can be written as ^ = = + where X + is the Moore–Penrose pseudoinverse of X.

  5. Hesse normal form - Wikipedia

    en.wikipedia.org/wiki/Hesse_normal_form

    Distance from the origin O to the line E calculated with the Hesse normal form. Normal vector in red, line in green, point O shown in blue. In analytic geometry, the Hesse normal form (named after Otto Hesse) is an equation used to describe a line in the Euclidean plane, a plane in Euclidean space, or a hyperplane in higher dimensions.

  6. Parabola - Wikipedia

    en.wikipedia.org/wiki/Parabola

    Parabola (magenta) and line (lower light blue) including a chord (blue). The area enclosed between them is in pink. The chord itself ends at the points where the line intersects the parabola. The area enclosed between a parabola and a chord (see diagram) is two-thirds of the area of a parallelogram that surrounds it.

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  8. Hermite normal form - Wikipedia

    en.wikipedia.org/wiki/Hermite_normal_form

    In linear algebra, the Hermite normal form is an analogue of reduced echelon form for matrices over the integers Z.Just as reduced echelon form can be used to solve problems about the solution to the linear system Ax=b where x is in R n, the Hermite normal form can solve problems about the solution to the linear system Ax=b where this time x is restricted to have integer coordinates only.

  9. Envelope (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Envelope_(mathematics)

    A general straight-line thread connects the two points (0, k−t) and (t, 0), where k is an arbitrary scaling constant, and the family of lines is generated by varying the parameter t. From simple geometry, the equation of this straight line is y = −(k − t)x/t + k − t. Rearranging and casting in the form F(x,y,t) = 0 gives: