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These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures. The player frequently has the ability to adjust some of the generation parameters, such as specifying the amount of water coverage in a world. Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Eevee is a species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [6]
Pokémon Generations (ポケモンジェネレーションズ, Pokemon Jenerēshonzu) is a 2016 Japanese-animated original net animation series produced by OLM and released on YouTube by The Pokémon Company.
The mode of reproduction of a crop determines its genetic composition, which, in turn, is the deciding factor to develop suitable breeding and selection methods. Knowledge of mode of reproduction is also essential for its artificial manipulation to breed improved types.
In generation VI, the games introduced a new mechanic called Mega Evolution, as well as a subset of Mega Evolution called Primal Reversion. Unlike normal evolution, Mega Evolution and Primal Reversion last only for the duration of a battle, with the Pokémon reverting to its normal form at the end; as of the release of Sun and Moon , 48 ...
The efforts put into captive breeding can aid in education about conservation because species in captivity are closer to the public than their wild conspecifics. [6] These accomplishments from the continued breeding of species for generations in captivity is also aided by extensive research efforts ex-situ and in-situ. [6]
Germplasm resources allow for more genetic assets to be used and integrated for agricultural systems for plant breeding and bringing about new varieties. In addition, researchers are looking at crop wild relatives (CWRs) that could expand gene pools of crop species and provide more ability to select target traits.