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  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    One such method would be to note where a few squares together share possible values thereby eliminating the possibility that other squares in that sum could have those values. For instance, if two 4-in-two clues cross with a longer sum, then the 1 and 3 in the solution must be in those two squares and those digits cannot be used elsewhere in ...

  3. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...

  4. Hessian automatic differentiation - Wikipedia

    en.wikipedia.org/wiki/Hessian_automatic...

    The method works by first using forward AD to perform () (), subsequently the method then calculates the gradient of () using Reverse AD to yield (()) = = (()). Both of these two steps come at a time cost proportional to evaluating the function, thus the entire Hessian can be evaluated at a cost proportional to n evaluations of the function.

  5. Automatic differentiation - Wikipedia

    en.wikipedia.org/wiki/Automatic_differentiation

    The associated method call expects the expression Z to be derived with regard to a variable V. The method returns a pair of the evaluated function and its derivative. The method traverses the expression tree recursively until a variable is reached. If the derivative with respect to this variable is requested, its derivative is 1, 0 otherwise.

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    The disadvantage of this method is that the solving time may be slow compared to algorithms modeled after deductive methods. One programmer reported that such an algorithm may typically require as few as 15,000 cycles, or as many as 900,000 cycles to solve a Sudoku, each cycle being the change in position of a "pointer" as it moves through the ...

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.