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  2. Locus (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Locus_(mathematics)

    Each curve in this example is a locus defined as the conchoid of the point P and the line l.In this example, P is 8 cm from l. In geometry, a locus (plural: loci) (Latin word for "place", "location") is a set of all points (commonly, a line, a line segment, a curve or a surface), whose location satisfies or is determined by one or more specified conditions.

  3. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    Various published solutions break the implicit rules of the puzzle in order to achieve a solution with even fewer than four lines. For instance, if the dots are assumed to have some finite size, rather than to be infinitesimally-small mathematical grid points, then it is possible to connect them with only three slightly slanted lines.

  4. Linear space (geometry) - Wikipedia

    en.wikipedia.org/wiki/Linear_space_(geometry)

    Let L = (P, G, I) be an incidence structure, for which the elements of P are called points and the elements of G are called lines. L is a linear space if the following three axioms hold: (L1) two distinct points are incident with exactly one line. (L2) every line is incident to at least two distinct points. (L3) L contains at least two distinct ...

  5. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    A set of 20 points in a 10 × 10 grid, with no three points in a line. The no-three-in-line problem in discrete geometry asks how many points can be placed in the grid so that no three points lie on the same line. The problem concerns lines of all slopes, not only those aligned with the

  6. Affine plane (incidence geometry) - Wikipedia

    en.wikipedia.org/wiki/Affine_plane_(incidence...

    There exist four points such that no three are collinear (points not on a single line). In an affine plane, two lines are called parallel if they are equal or disjoint. Using this definition, Playfair's axiom above can be replaced by: [2] Given a point and a line, there is a unique line which contains the point and is parallel to the line.

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can