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The EMD SD38-2 is a model of six-axle diesel-electric locomotive built by General Motors Electro-Motive Division (EMD) from 1972 to 1979. EMD built 90 of these medium road-switchers, which were used in both yard and mainline roles.
[2] [3] It is an isolated railroad, not connected to the North American railroad network. [4] Rolling stock was delivered by the Norfolk Southern to a siding in Poland Mines, and then taken by truck and trailer to the railroad's dockside terminus near Masontown. One EMD SD-40 and two SD38-2 locomotives comprise the power roster.
details the Forgotten Realms setting and contains information on characters, locations and history, and sets specific rules: 320: 0-7869-1836-5: The Grand History of the Realms: Brian R. James, Ed Greenwood, George Krashos, Eric L. Boyd and Thomas Costa: September 2007 ― _ 978-0-7869-4731-7: Lords of Darkness: Jason Carl and Sean K. Reynolds ...
The EMD SD38 is a 6-axle diesel-electric locomotive built by General Motors Electro-Motive Division between May 1967 and October 1971. It had an EMD 645 16- cylinder engine generating 2,000 horsepower (1.5 MW), compared to the turbocharged EMD 645E3 V-16 engine that produced 3000 horsepower.
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4 ft 8 + 1 ⁄ 2 in (1,435 mm) standard gauge The Duluth, Missabe and Iron Range Railway (DM&IR) ( reporting mark DMIR ), informally known as the Missabe Road , [ 1 ] was a railroad operating in northern Minnesota and Wisconsin that used to haul iron ore and later taconite to the Great Lakes ports of Duluth and Two Harbors, Minnesota .
Darwin's World, created by Dominic Covey, is a post-apocalyptic role-playing game first published under the d20 Open Game License in 2001. Originally designed as a quick adaptation of the 3rd Edition Dungeons & Dragons rules, the game has since been greatly expanded and revised and now utilizes the d20 Modern rules.
Entering the area around a rift triggers a prompt for the player to join a public group, rather than forcing the player to manually create a group. After sealing a rift, players are rewarded based on their contribution to the fight, such as healing, dealing damage, or buffing other players. The severity and locations of rifts are entirely dynamic.