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Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]
Marbleizing or faux marbling is used to make walls and furniture look like real marble. This can be done using either plaster or glaze techniques. Fresco is a simple technique, uses mixtures of tint and joint compound to add mottled color and subtle texture to plain walls,
Igneous textures include the rock textures occurring in igneous rocks. Igneous textures are used by geologists in determining the mode of origin of igneous rocks and are used in rock classification. The six main types of textures are phaneritic, aphanitic, porphyritic, glassy, pyroclastic, and pegmatitic.
A co-occurrence matrix or co-occurrence distribution (also referred to as : gray-level co-occurrence matrices GLCMs) is a matrix that is defined over an image to be the distribution of co-occurring pixel values (grayscale values, or colors) at a given offset. It is used as an approach to texture analysis with various applications especially in ...
Lorenzo Bartolini, (Italian, 1777–1850), La Table aux Amours (The Demidoff Table), Metropolitan Museum of Art, New York City, Marble sculpture. Marble has been the preferred material for stone monumental sculpture since ancient times, with several advantages over its more common geological "parent" limestone, in particular the ability to absorb light a small distance into the surface before ...
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