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Chromatic adaptation is the human visual system’s ability to adjust to changes in illumination in order to preserve the appearance of object colors. It is responsible for the stable appearance of object colors despite the wide variation of light which might be reflected from an object and observed by our eyes.
An artist's representation of how some people may see phosphenes by retinal stimulation. A phosphene is the phenomenon of seeing light without light entering the eye. The word phosphene comes from the Greek words phos (light) and phainein (to show). Phosphenes that are induced by movement or sound may be associated with optic neuritis. [1] [2]
Birds, however, can see some red wavelengths, although not as far into the light spectrum as humans. [46] It is a myth that the common goldfish is the only animal that can see both infrared and ultraviolet light; [47] their color vision extends into the ultraviolet but not the infrared. [48]
Lightmaps in games are usually colored texture maps. They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi ...
The four pigments in a bird's cone cells (in this example, estrildid finches) extend the range of color vision into the ultraviolet. [1]Tetrachromacy (from Greek tetra, meaning "four" and chroma, meaning "color") is the condition of possessing four independent channels for conveying color information, or possessing four types of cone cell in the eye.
Since color is such an important element in how people interpret their environment, color psychology can enhance the feeling of immersion in people that play video games. By using color psychology to cause immersion in players, players can have fewer errors playing video games in comparison to a game that does not utilize color psychology ...
The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina), with the brain altering the basic information taken in. Thus people interested in perception have long struggled to explain what visual processing does to create what is actually seen.
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...