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The Socratic method (also known as the method of Elenchus or Socratic debate) is a form of argumentative dialogue between individuals based on asking and answering questions. Socratic dialogues feature in many of the works of the ancient Greek philosopher Plato , where his teacher Socrates debates various philosophical issues with an ...
Socratic questioning (or Socratic maieutics) [1] is an educational method named after Socrates that focuses on discovering answers by asking questions of students. According to Plato, Socrates believed that "the disciplined practice of thoughtful questioning enables the scholar/student to examine ideas and be able to determine the validity of those ideas". [2]
The theory of didactic learning methods focuses on the baseline knowledge students possess and seeks to improve upon and convey this information. It also refers to the foundation or starting point in a lesson plan, where the overall goal is knowledge.
Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.
This method, later also called Socratic method, consists in eliciting knowledge by a series of questions and answers. Protagoras, shown at the right with Democritus , was famous for the quote "Man is the measure of all things" and argued that knowledge was obtained from the senses.
A teaching method is a set of principles and methods used by teachers to enable student learning. These strategies are determined partly by the subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. [ 1 ]
Socratic dialogue (Ancient Greek: Σωκρατικὸς λόγος) is a genre of literary prose developed in Greece at the turn of the fourth century BC. The earliest ones are preserved in the works of Plato and Xenophon and all involve Socrates as the protagonist .
Jigsaw (teaching technique) Learning theory (education) – Theory that describes how students receive, process, and retain knowledge during learning; The Aha! effect – Human experience of suddenly understanding a previously incomprehensible problem or concept; Think aloud protocol – Method to gather data in usability testing; Peer mentoring