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Despite his youth, Enzo has proven to be extremely good at the Games and has several times been responsible for winning them. With the destruction of the Twin City, most of Mainframe's Sprites were nullified and Enzo grew up with few friends to play with. His main friend growing up was Frisket until he met AndrAIa and brought her to Mainframe.
The accelerated game time resulted in Enzo and AndrAIa's aging. Subsequent episodes follow adult versions of Enzo and AndrAIa, who are now in a romantic relationship, as they travel from system to system in search of Mainframe. The older Enzo adopts the name "Matrix" (his and Dot's surname), carrying a weapon named "Gun" and Bob's damaged Glitch.
Megabyte attacks the Principal Office to steal Mainframe's Core energy. This causes a Game to be corrupted. Bob and Enzo have to get the Core energy—being transported by "Megatruck", a transformed Megabyte—back to the Office before it can leave with the Game.
Computer games originally played on Mainframe type computers, not home or personal computers (in which case it should be categorized by operating system). Subcategories This category has only the following subcategory.
A personal computer game, also known as a computer game [a] or abbreviated PC game, is a video game played on a personal computer (PC). The term PC game has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since.
Mainframe games also continued to be developed through the 1970s, but the rise of the commercial video game industry, focused on arcade video games and home video game consoles, followed by the rise of personal computers later in the decade, meant that beginning in the 1970s the audience and developers of video games began to shift away from ...
cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]