Ads
related to: ultraviolet everything unblocked
Search results
Results From The WOW.Com Content Network
Ultraviolet rays are usually invisible to most humans. The lens of the human eye blocks most radiation in the wavelength range of 300–400 nm; shorter wavelengths are blocked by the cornea. [6] Humans also lack color receptor adaptations for ultraviolet rays.
The optical window is the portion of the optical spectrum that is not blocked by the Earth's atmosphere. The window runs from around 300 nanometers ( ultraviolet-B ) up into the range the human eye can detect, roughly 400–700 nm and continues up to approximately 2 μm .
You are responsible for all edits made with Ultraviolet. You have the chance to review every action you make. You are expected to have properly studied Wikipedia's policies and guidelines prior to using Ultraviolet and expected to use Ultraviolet within Wikipedia's policies and guidelines or risk being blocked from editing.
All UV frequencies have been classed as Group 1 carcinogens by the World Health Organization. Ultraviolet radiation from sun exposure is the primary cause of skin cancer. [65] [66] Thus, at UV frequencies and higher, electromagnetic radiation does more damage to biological systems than simple heating predicts.
Abuse of any semi-automated tool can risk your account being blocked from editing. If you're new to counter-vandalism, you may want to consider joining the Counter-Vandalism Unit Academy first. Ultraviolet is currently in very early beta.
Above the range of visible light, ultraviolet light becomes invisible to humans, mostly because it is absorbed by the cornea below 360 nm and the internal lens below 400 nm. Furthermore, the rods and cones located in the retina of the human eye cannot detect the very short (below 360 nm) ultraviolet wavelengths and are in fact damaged by ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
UltraViolet logo. UltraViolet was a cloud-based digital rights locker for films and television programs that allowed consumers to store proofs-of-purchase of licensed content in an account to enable playback on different devices using multiple applications from several different streaming services. [1]