Search results
Results From The WOW.Com Content Network
The first was DCS: Black Shark as a simulation of the Kamov Ka-50. [48] DCS: A-10C Warthog, a standalone simulation of the A-10C, was released in February 2011. [49] An upgrade for Black Shark, DCS: Black Shark 2, was released in November 2011 and allowed for network multiplayer with Warthog. [50] The open beta of DCS World was launched in May ...
Eagle Dynamics was founded in 1991 by Nick Grey and Igor Tishin, with offices in Moscow and the UK. The company teamed up with Jim Mackonochie of Mindscape [10] [11] and publisher Strategic Simulations to produce its first game, a combat flight simulator.
Lock On is a survey sim [4] originally featuring a selection of playable American and Soviet aircraft: . A-10A; F-15C; MiG-29; Su-25; Su-27; Su-33; The game features both air-to-air and air-to-ground combat including combat air patrol, dogfighting, airstrikes, close air support, SEAD and anti-surface warfare.
A remote controlled weapon station (RCWS), remotely operated weapon system (ROWS), or remote weapon system (RWS), is a remotely operated light or medium-caliber weapon system, often equipped with a fire-control system, that can be installed on a ground combat vehicle or sea- and air-based combat platform.
The kit allows US Special Operations Forces (US SOF) personnel to configure their weapons to individual preferences and customize for different mission requirements. The program dates back to September 1989, when the Special Operations Special Technology (SOST) Modular Close Combat Carbine Project was founded.
The relatively compact missile is designed for attacking small- to medium-size warships (e.g., frigates, corvettes, and destroyers), although multiple hits are effective against larger vessels, such as aircraft carriers. [10] It is guided inertially in mid-flight and turns on active radar homing late in its flight to find and hit its target. As ...
The Data Distribution Service (DDS) for real-time systems is an Object Management Group (OMG) machine-to-machine (sometimes called middleware or connectivity framework) standard that aims to enable dependable, high-performance, interoperable, real-time, scalable data exchanges using a publish–subscribe pattern.
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.