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The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of items numbered from 1 up to , each with a weight and a value , along with a maximum weight capacity ,
The knapsack problem is one of the most studied problems in combinatorial optimization, with many real-life applications. For this reason, many special cases and generalizations have been examined. For this reason, many special cases and generalizations have been examined.
In theoretical computer science, the continuous knapsack problem (also known as the fractional knapsack problem) is an algorithmic problem in combinatorial optimization in which the goal is to fill a container (the "knapsack") with fractional amounts of different materials chosen to maximize the value of the selected materials.
Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.
For example, bin packing is strongly NP-complete while the 0-1 Knapsack problem is only weakly NP-complete. Thus the version of bin packing where the object and bin sizes are integers bounded by a polynomial remains NP-complete, while the corresponding version of the Knapsack problem can be solved in pseudo-polynomial time by dynamic programming.
For the one-dimensional case, the new patterns are introduced by solving an auxiliary optimization problem called the knapsack problem, using dual variable information from the linear program. The knapsack problem has well-known methods to solve it, such as branch and bound and dynamic programming. The Delayed Column Generation method can be ...
For example, the NP-hard knapsack problem can be solved by a dynamic programming algorithm requiring a number of steps polynomial in the size of the knapsack and the number of items (assuming that all data are scaled to be integers); however, the runtime of this algorithm is exponential time since the input sizes of the objects and knapsack are ...
The quadratic knapsack problem (QKP), first introduced in 19th century, [1] is an extension of knapsack problem that allows for quadratic terms in the objective function: Given a set of items, each with a weight, a value, and an extra profit that can be earned if two items are selected, determine the number of items to include in a collection without exceeding capacity of the knapsack, so as ...