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List of anti-aircraft weapons; List of anti-aircraft guns; List of anti-tank guns; List of surface-to-air missiles; List of aircraft weapons. List of fighter aircraft; List of bomber aircraft; List of attack aircraft; List of artillery; List of firearms. List of assault rifles; List of battle rifles; List of blow forward firearms; List of bolt ...
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List of Cold War weapons and land equipment of Spain; List of Spanish Civil War weapons of the Nationalists; List of Spanish Civil War weapons of the Republicans; List of weapons of the Spanish–American War; List of types of spears; List of surface-to-air missiles; Swedish Air Force weapons; List of World War II weapons of Switzerland; Types ...
The first section of the book is concerned with mundane weapons and armor. It introduces many new weapons, such as the Gyrspike, a sword with a spiked ball attached to the hilt by a chain. As well, the section lists the different weapons used throughout the different cultures and time periods, and the names they were known by.
Some weapons in Chinese folklore do not, strictly speaking, have magical properties, but are forged with materials or methods that are unique in the context of the story. Green Dragon Crescent Blade – Exceptionally heavy guandao wielded by Guan Yu in the Romance of the Three Kingdoms ; forged with the blood of a green dragon.
Weapons refer to any items designed or used to attack and kill or destroy other people and property. Most weapons are military in nature, but many are designed and used primarily by citizens or even used for protection. Some weapons are also usable as or originated from hunting tools; see Category:Hunting for these items.
List of martial arts weapons. 2 languages. ... Get shortened URL; Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item;
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.