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  2. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically manipulated by the low-polygon mesh to achieve the desired results.

  3. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    NURBS have the ability to exactly describe circles. Here, the black triangle is the control polygon of a NURBS curve (shown at w=1). The Blue dotted line shows the corresponding control polygon of a B-spline curve in 3D homogeneous coordinates, formed by multiplying the NURBS by the control points by the corresponding weights. The blue ...

  4. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    The surfaces of the phantom are defined by a large amount of polygonal meshes, most commonly triangles. The polygonal mesh has three remarkable advantages in developing whole-body phantoms. Firstly, mesh surfaces depicting human anatomy can be conveniently obtained from real patient images or commercial human anatomy mesh models.

  5. Solid Modeling Solutions - Wikipedia

    en.wikipedia.org/wiki/Solid_Modeling_Solutions

    The Bezier subdivision process was utilized, and a second use was a curve offset algorithm, which was based on a polygon offset process that was eventually communicated to and used by SDRC and explained by Tiller and Hanson in their offset paper of 1984. The staff also developed an internal NURBS class taught to about 75 Boeing engineers.

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  7. The top 5 most ridiculously priced Disney VHS tapes - AOL

    www.aol.com/entertainment/2016-05-25-the-top-5...

    Whether it was your treasured "Rugrats in Paris," tape that you clutched to your heart, ... Photo cred: eBay. 1.) Beauty and the Beast-- $12,000. Photo cred: eBay. BRB while we go and call our ...

  8. T-spline - Wikipedia

    en.wikipedia.org/wiki/T-spline

    A NURBS curve represents a 1D perfectly smooth curve in 2D or 3D space. To represent a three-dimensional solid object, or a patch of one, B-Spline or NURBS curves are extended to surfaces. These surfaces consist of a rectangular grid of control points, called a control grid or control net, and two knot vectors, commonly called U and V.

  9. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The UV mapping process at its simplest requires three steps: unwrapping the mesh, creating the texture, and applying the texture to a respective face of polygon. [ 1 ] UV mapping may use repeating textures , or an injective 'unique' mapping as a prerequisite for baking .