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The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr.
A bard is traditionally defined as "a poet, especially one who writes impassioned, lyrical, or epic verse." [5] In the fantasy tabletop role-playing game, Dungeons & Dragons, bards are a playable class centered on the idea of accessing magic through some form of artistic expression. The bard first appeared in The Strategic Review Volume 2 ...
The three core rulebooks are the Monster Manual (1977), the Player's Handbook (1978), and the Dungeon Master's Guide (1979). Major additions include classes from supplements like assassin, druid, monk, paladin, and thief, [5] while bard, illusionist, and ranger, which had previously only appeared in magazine articles, were added to the core ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthias Tree and encounter the druid Belak. He explains that the tree grew from a yet-green wooden stake that had been used to kill a vampire on that very spot, and the tree accepts humanoids bound to its bole as "supplicants", making the ...
Lineages build on the rules published in Tasha's Cauldron of Everything, which also had a section dealing with race. According to Gothic Lineages , Tasha's Cauldron and Van Richten's Guide will help to inform a new path forward for D&D, one where race is no longer tied to concepts like ability scores, known languages, alignment, 'or any other ...