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  2. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.

  3. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations .

  6. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    GeoGebra is an interactive mathematics software suite for learning and teaching science, technology, engineering, and mathematics from primary school up to the university level. Constructions can be made with points, vectors, segments, lines, polygons, conic sections, inequalities, implicit polynomials and functions, all of which can be edited ...

  7. Collinearity equation - Wikipedia

    en.wikipedia.org/wiki/Collinearity_equation

    The most obvious use of these equations is for images recorded by a camera. In this case the equation describes transformations from object space (X, Y, Z) to image coordinates (x, y). It forms the basis for the equations used in bundle adjustment. They indicate that the image point (on the sensor plate of the camera), the observed point (on ...