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The per-rank handicap is therefore reduced, by a scaling factor. Various estimates have been given for the factor that applies to 13×13, in the range 2.5 up to 4; and on grounds both theoretical and experimental (small-board tournament play). The evidence is that 2.5 is more realistic than 4, for clock games.
The ratings of players are generally measured using the game results of Go competitions and tournaments. Most clubs and countries maintain their own ratings, as do Go playing servers. Go tournaments in Europe use the EGF Official ratings. [9] In a small club, ranks may be decided informally and adjusted manually when players consistently win or ...
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
This is a list of professional Go tournaments, for competitors in the board game of Go. The tradition, initiated by the Honinbo Tournament in Japan, is for an event to be run annually, leading up to a title match and the award of a title for one year to the winner. Tournaments do not consist, generally, of players coming together in one place ...
Handicapping is used in scoring many games and competitive sports, including go, shogi, chess, croquet, golf, bowling, polo, basketball, and track and field events. Handicap races are common in clubs which encourage all levels of participants, such as swimming or in cycling clubs and sailing clubs, or which allow participants with a variety of ...
The player with the highest number of points after the last round is the tournament winner. Some set of tie-breaking rules must be chosen in advance to be applied if two or more players achieve the same number of points. The system is named after Lee McMahon of Bell Labs, and was originally used as a club ranking system at the New York Go Club ...
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A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...