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  2. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history. [4] InfoWorld praised the game for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre, and deemed it a perfect teacher's aid for primary school classroom use. [5]

  3. Third grade - Wikipedia

    en.wikipedia.org/wiki/Third_grade

    In Brazil, third grade is the terceiro ano do Ensino Fundamental I, in this case, children begin their first year of elementary school at age 6 or 7 depending on their birthdate. Therefore, the 3rd year of elementary school is typically for students of 8 (96 months)–9 years (108 months) of age.

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Four bags with three marbles per bag gives twelve marbles (4 × 3 = 12). Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit.

  6. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names .

  7. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

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