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This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate.
Shane Lacy Hensley had the idea for a new game focusing on cowboys and zombies in 1994 as he was setting up his company Pinnacle Entertainment Group, when he saw a painting by Brom of a Confederate vampire on the cover of White Wolf Publishing's soon-to-be released Necropolis: Atlanta supplement; he then began writing the game that became Deadlands, and after completing a first draft, Hensley ...
Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game. Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately.
Pages in category "Post-apocalyptic role-playing games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes.
Noctum is a pen and paper survival horror role-playing game developed by Mischa L Thomas. [1] There were two earlier Swedish editions published by Wicked World Games 1.1. The third edition was published by Mongoose Publishing under their Flaming Cobra imprint.
All Flesh Must Be Eaten or AFMBE is an Origins Award nominated [1] survival horror role-playing game (RPG) produced by Eden Studios, Inc. using the Unisystem game system. [2] [3] [4] AFMBE is derived from the traditional horror movie depictions of zombies who rise from the dead as mindless monsters that consume the living.
Glutton Creeper Games obtained a license from Interplay to create a Fallout pen and paper role-playing game based on the d20 Modern system in 2006. Legal complications arose in mid-2007, when Bethesda Softworks' lawyers claimed Interplay was unable to license a role-playing game, and annulled the license deal.
Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game. [2] Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms pen-and-paper and tabletop are typically used to distinguish this format of RPG from role-playing video games or ...