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  2. Cinematic techniques - Wikipedia

    en.wikipedia.org/wiki/Cinematic_techniques

    New techniques currently being developed in interactive movies, introduce an extra dimension into the experience of viewing movies, by allowing the viewer to change the course of the movie. In traditional linear movies, the author can carefully construct the plot, roles, and characters to achieve a specific effect on the audience.

  3. Rotoscoping - Wikipedia

    en.wikipedia.org/wiki/Rotoscoping

    The game was designed by Jordan Mechner, who had used rotoscoping extensively in his previous games Karateka and Prince of Persia. During the mid-1990s, Bob Sabiston , an animator and computer scientist veteran of the Massachusetts Institute of Technology ( MIT ) Media Lab , developed a computer-assisted "interpolated rotoscoping" process ...

  4. Shaky camera - Wikipedia

    en.wikipedia.org/wiki/Shaky_camera

    Shaky cam is often employed to give a film sequence an ad hoc, electronic news-gathering, or documentary film feel. It suggests unprepared, unrehearsed filming of reality, and can provide a sense of dynamics, immersion, instability or nervousness. [4] The technique can be used to give a pseudo-documentary or cinéma vérité appearance to a ...

  5. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for television, cinema, and video games as the technology matured. Since the 20th century, the performer has to wear markers near each joint ...

  6. Category:Cinematic techniques - Wikipedia

    en.wikipedia.org/wiki/Category:Cinematic_techniques

    Documentary film techniques (2 C, 6 P) E. Film editing (3 C, 65 P) F. Films shot from the first-person perspective (1 C, 31 P) Films shot in chronological order (34 P) M.

  7. Over-the-shoulder shot - Wikipedia

    en.wikipedia.org/wiki/Over-the-shoulder_shot

    The OTS angle is utilised in third-person shooter games as a way to allow both game designers and players to further customise the avatar characters and to display a greater range of vision of the surrounding area. This increase in a player’s field of vision allows for clearer close combat and interaction with physical objects in the game ...

  8. Day for night - Wikipedia

    en.wikipedia.org/wiki/Day_for_night

    As the light sensitivity of film and video cameras has improved, shooting day for night has become less common in recent years. [2] (A cultural reference as early as 1934 appears in Cole Porter's Anything Goes where a list song of the same name includes the observation, "and day's night today.")

  9. Broadcasting of sports events - Wikipedia

    en.wikipedia.org/wiki/Broadcasting_of_sports_events

    Sports casting is a big industry throughout the United States and worldwide. Anything sports related, whether it's reading, watching, and hearing is a type of way sports broadcasting is in media. [2] Sports broadcasters do more than just voice over plays and matches, they must be a part of researching their sports history and knowing game ...