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  2. Category talk:Virtual reality user templates - Wikipedia

    en.wikipedia.org/wiki/Category_talk:Virtual...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  3. Adobe Captivate - Wikipedia

    en.wikipedia.org/wiki/Adobe_Captivate

    Adobe Captivate 4 (Jan 2009) New features included SWF commenting, professional project templates, customizable widgets, roundtrip PowerPoint workflow, table of contents and aggregator, text-to-speech functionality, variables and advanced actions, expanded output options, Adobe Photoshop layer support. This version has features for ...

  4. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners.This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.

  5. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

  6. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Virtual reality is a technology that creates a simulated environment, often using computer-generated imagery or a combination of real and virtual content, to immerse users in an interactive and lifelike experience. The aim of virtual reality is to make users feel as if they are physically present in a different environment, even though they are ...

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...