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A cognitive map is a type of mental representation used by an individual to order their personal store of information about their everyday or metaphorical spatial environment, and the relationship of its component parts.
The zone of proximal development (ZPD) is a concept in educational psychology that represents the space between what a learner is capable of doing unsupported and what the learner cannot do even with support. It is the range where the learner is able to perform, but only with support from a teacher or a peer with more knowledge or expertise.
In Gestalt psychology it is known as identifying a figure from the background. For example, black words on a printed paper are seen as the "figure", and the white sheet as the "background". For example, black words on a printed paper are seen as the "figure", and the white sheet as the "background".
Another example of a bistable figure Rubin included in his Danish-language, two-volume book was the Maltese cross. A 3D model of a Rubin vase Rubin presented in his doctoral thesis (1915) a detailed description of the visual figure-ground relationship, an outgrowth of the visual perception and memory work in the laboratory of his mentor, Georg ...
Example problem based on Shepard & Metzlar's "Mental Rotation Task": are these two three-dimensional shapes identical when rotated? Mental rotation is the ability to rotate mental representations of two-dimensional and three-dimensional objects as it is related to the visual representation of such rotation within the human mind. [1]
A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).
The PAD model, and the corresponding PAD Space have been used in the construction of animated agents that exhibit emotions. For instance, Becker et al. describes how primary and secondary emotions can be mapped via the PAD space to features in the faces of animated characters to reflect happiness, boredom, frustration or annoyance. [9]
An example of a built space can be seen in the example " Mary wants to buy a book". In this case, the built space is not that of reality, but Mary's desire space. Though the book in reality space refers to any book in general, it can still be used to describe the book in Mary's desire space, which may or may not be a specific book.