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Warforged are produced with their own armor and have various immunities, including to poison and disease. Healing spells have reduced effect on warforged, but a series of repair spells work fully on them. Besides the roughly human-sized and -shaped standard model, other published forms of warforged include:
Races of Eberron is an accessory for the Eberron setting that provides information on the races originally presented in the Eberron Campaign Setting: the warforged, shifters, changelings, and kalashtar. The includes the psychology, society, culture, behavior, religion, folklore, and other aspects of the races.
It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1] [2] 978-0-7869-5100-0: Eberron Campaign Guide ― July 2009
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
These points can be used instead of experience points in the creation of new magic items. Thus Artificers are able to make use of item creation feats without the experience penalty that other spell casters must take. [3] [4] Constructs, mechanical beasts, and particularly Warforged fall under the artificer's area of influence. Specific ...
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
In February 2018, Mordenkainen's Tome of Foes was announced. [5] From May 7, 2018 to May 18, 2018, Wizards of the Coast released two podcasts a day to support the launch. [6] ...
The Code of the Harpers (1993), also written by Greenwood, is a resource book for runes, spells, and other unique abilities only Harpers have. [2] [3] Organization