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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    animation priority A type of gameplay mechanic in which the playable character's animations have priority over the player's input; in other words, if the player begins an action with a long animation, the animation must play out first before the player can then enter a new command, and attempting to enter a new command will have no effect.

  3. Team Fortress 2 Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2_Classic

    The core gameplay of Team Fortress 2 Classic is identical to Team Fortress 2 in most ways, described as "toning down TF2's less coherent elements in favor of gameplay-focused additions". [5] Existing content (as existed in the game’s original 2007 release) goes largely untouched, in favor of augmenting the game play with new weapons and game ...

  4. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 was first shown at E3 1999 [79] as Team Fortress 2: Brotherhood of Arms, where Valve showcased new technologies including parametric animation, which blended animations for smoother, more lifelike movement, [80] and Intel's multi-resolution mesh technology, which dynamically reduced the detail of distant on-screen elements to ...

  5. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, [1] such as how it looks or behaves, and is a sub-discipline of general modding.

  6. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.

  7. Left 4 Dead - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead

    As was done with Team Fortress 2, Valve supplemented the game with free downloadable content. The success of the game led to the development of the sequel Left 4 Dead 2 , which was released in 2009. In 2012, all Left 4 Dead campaigns were ported over to Left 4 Dead 2 , with cross-platform multiplayer support between Windows and Mac versions of ...

  8. Fortress Forever - Wikipedia

    en.wikipedia.org/wiki/Fortress_Forever

    Fortress Forever was in development for more than a year before the Half-Life 2 SDK was released, according to a developer team member. [2] [3] Fortress Forever was originally released as a modification for Half-Life 2 on September 13, 2007. [1]

  9. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    This console war between Sega and Nintendo lasted until 1994 when Sony Computer Entertainment disrupted both companies with the release of the PlayStation. [95] Among other aspects of the console war between Sega and Nintendo, this period brought a revolution in sports video games. While these games had existed since the first arcade and ...