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  2. Language binding - Wikipedia

    en.wikipedia.org/wiki/Language_binding

    Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. [1] Many software libraries are written in system programming languages such as C or C++.

  3. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    In computing, late binding or dynamic linkage [1] —though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime.

  4. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    The term comes from the specification for Common Lisp, which explicitly refers to the programming language feature enabling for inter-language calls as such; [citation needed] the term is also often used officially by the interpreter and compiler documentation for Haskell, [1] Rust, [2] PHP, [3] Python, and LuaJIT [4] [5]: 35 . [6]

  5. Application binary interface - Wikipedia

    en.wikipedia.org/wiki/Application_binary_interface

    Compilers that support the EABI create object code that is compatible with code generated by other such compilers, allowing developers to link libraries generated with one compiler with object code generated with another compiler. Developers writing their own assembly language code may also interface with assembly generated by a compliant compiler.

  6. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    In software design, the Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  7. Java Class Library - Wikipedia

    en.wikipedia.org/wiki/Java_Class_Library

    The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.

  8. javac - Wikipedia

    en.wikipedia.org/wiki/Javac

    On 13 November 2006, Sun's HotSpot Java virtual machine (JVM) and Java Development Kit (JDK) were made available [4] under the GPL license. [5]Since version 0.95, GNU Classpath, a free implementation of the Java Class Library, supports compiling and running javac using the Classpath runtime — GNU Interpreter for Java (GIJ) — and compiler — GNU Compiler for Java (GCJ) — and also allows ...

  9. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .