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  2. Decodable text - Wikipedia

    en.wikipedia.org/wiki/Decodable_text

    Decodable texts are carefully sequenced to progressively incorporate words that are consistent with the letters and corresponding phonemes that have been taught to the new reader. Therefore, with this type of text new readers can decipher words using the phonics skills they have been taught. For instance, children could decode a phrase such as ...

  3. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

  4. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/gamehouse/texttwist-2

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Hooked on Phonics - Wikipedia

    en.wikipedia.org/wiki/Hooked_on_Phonics

    Hooked on Phonics is a commercial brand of educational materials, initially designed to teach reading through phonics.First marketed in 1987, the program uses systematic phonics and scaffolded stories to teach letter–sound correlations as part of children's literacy.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

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