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  2. Pushdown automaton - Wikipedia

    en.wikipedia.org/wiki/Pushdown_automaton

    It can only choose a new state, the result of following the transition. A pushdown automaton (PDA) differs from a finite state machine in two ways: It can use the top of the stack to decide which transition to take. It can manipulate the stack as part of performing a transition. A pushdown automaton reads a given input string from left to right.

  3. List of undecidable problems - Wikipedia

    en.wikipedia.org/wiki/List_of_undecidable_problems

    The halting problem for a register machine: a finite-state automaton with no inputs and two counters that can be incremented, decremented, and tested for zero. Universality of a nondeterministic pushdown automaton: determining whether all words are accepted. The problem whether a tag system halts.

  4. Deterministic pushdown automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_pushdown...

    The two are not equivalent for the deterministic pushdown automaton (although they are for the non-deterministic pushdown automaton). The languages accepted by empty stack are those languages that are accepted by final state and are prefix-free: no word in the language is the prefix of another word in the language. [2] [3]

  5. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .

  6. Context-free grammar - Wikipedia

    en.wikipedia.org/wiki/Context-free_grammar

    Non-deterministic pushdown automata recognize exactly the ... The following are some decidable problems about context-free grammars. ... has a solution if and only if

  7. Theory of computation - Wikipedia

    en.wikipedia.org/wiki/Theory_of_computation

    Automata theory is the study of abstract machines (or more appropriately, abstract 'mathematical' machines or systems) and the computational problems that can be solved using these machines. These abstract machines are called automata. Automata comes from the Greek word (Αυτόματα) which means that something is doing something by itself.

  8. Two-way finite automaton - Wikipedia

    en.wikipedia.org/wiki/Two-way_finite_automaton

    However, transforming an automaton of one type to an equivalent automaton of another type incurs a blow-up in the number of states. Christos Kapoutsis [ 3 ] determined that transforming an n {\displaystyle n} -state 2DFA to an equivalent DFA requires n ( n n − ( n − 1 ) n ) {\displaystyle n(n^{n}-(n-1)^{n})} states in the worst case.

  9. Computability - Wikipedia

    en.wikipedia.org/wiki/Computability

    The language consisting of strings with equal numbers of 'a's and 'b's, which we showed was not a regular language, can be decided by a push-down automaton. Also, in general, a push-down automaton can behave just like a finite-state machine, so it can decide any language which is regular. This model of computation is thus strictly more powerful ...