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  2. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    If objects have properties that are rarely used, this can improve startup speed. Mean average program performance may be slightly worse in terms of memory (for the condition variables) and execution cycles (to check them), but the impact of object instantiation is spread in time ("amortized") rather than concentrated in the startup phase of a ...

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    How can an object's instantiation be deferred to a subclass? Create an object by calling a factory method instead of directly calling a constructor. This enables the creation of subclasses that can change the way in which an object is created (for example, by redefining which class to instantiate).

  4. IUnknown - Wikipedia

    en.wikipedia.org/wiki/IUnknown

    The COM specification [1] mandates that COM objects must implement this interface. Furthermore, every other COM interface must be derived from IUnknown. IUnknown exposes two essential features of all COM objects: object lifetime management through reference counting, and access to object functionality through other interfaces.

  5. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    The design of an application must take this into account so that objects are not left orphaned. Objects may also be left with active reference counts if the COM "event sink" model is used. Since the object that fires the event needs a reference to the object reacting to the event, the latter's reference count will never reach zero.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    A class instance is an object-oriented programming (OOP) object created from a class. Each instance of a class shares a data layout but has its own memory allocation.

  8. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  9. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    They provide different ways to remove explicit references in the concrete classes from the code that needs to instantiate them. [8] In other words, they create independency for objects and classes. Consider applying creational patterns when: A system should be independent of how its objects and products are created.