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JavaScript has a deprecated Object.observe function that was a more accurate implementation of the observer pattern. [10] This would fire events upon change to the observed object. Without the deprecated Object.observe function, the pattern may be implemented with more explicit code: [11]
1. In this example, two text boxes are bound to observable variables on a data model. The "full name" display is bound to a dependent observable, whose value is computed in terms of the observables. When either text box is edited, the "full name" display is automatically updated, with no explicit event handling.
An operator is a function that takes one observable (the source) as its first argument and returns another observable (the destination, or outer observable). Then for every item that the source observable emits, it will apply a function to that item, and then emit it on the destination Observable.
The term is borrowed from control theory, where the "observability" of a system measures how well its state can be determined from its outputs.Similarly, software observability measures how well a system's state can be understood from the obtained telemetry (metrics, logs, traces, profiling).
JsRender/JsViews is an open-source JavaScript library for writing single-page web applications using templates and the Model–view–viewmodel design pattern. There are three libraries in two source files: JsRender is the template library; JsViews is the MVVM library which provides two-way data binding for the templates
He is one of the co-creators of Observable and a key developer of D3.js, [1] a JavaScript library used to produce dynamic, interactive data visualizations for web browsers. [2] He also contributed to the preceding Protovis framework.
A system is said to be observable if, for every possible evolution of state and control vectors, the current state can be estimated using only the information from outputs (physically, this generally corresponds to information obtained by sensors). In other words, one can determine the behavior of the entire system from the system's outputs.
In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...