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Neuron is a simulation environment for modeling individual and networks of neurons. It was primarily developed by Michael Hines, John W. Moore , and Ted Carnevale at Yale and Duke . Neuron models individual neurons via the use of sections that are automatically subdivided into individual compartments, instead of requiring the user to manually ...
Makeblock Neuron is a programmable platform of more than 30 electronic building blocks. This product is targeted towards children and has color-coded blocks aimed at easier understanding. Each of the blocks has various built-in features and can interact with each other. The kit also has IoT capability. [18]
Neuromorphic engineering is an interdisciplinary subject that takes inspiration from biology, physics, mathematics, computer science, and electronic engineering [4] to design artificial neural systems, such as vision systems, head-eye systems, auditory processors, and autonomous robots, whose physical architecture and design principles are ...
(formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas.
In the field of computational neuroscience, brain simulation is the concept of creating a functioning computer model of a brain or part of a brain. [1] Brain simulation projects intend to contribute to a complete understanding of the brain, and eventually also assist the process of treating and diagnosing brain diseases.
A capsule is a set of neurons that individually activate for various properties of a type of object, such as position, size and hue. Formally, a capsule is a set of neurons that collectively produce an activity vector with one element for each neuron to hold that neuron's instantiation value (e.g., hue). [1]